Grimdi Animator Help:Containers manipulation

Introduction to the Conatainers manipulation in Grimdi Animator
Container as it name suggest is used to contain  and group object.By default,Conaiter will not appear in the generated animation.
You need to have a Container if you want to use a Xml loop .
To insert new image, click on Image button.
To change the Container, properties selects it and go to check Properties dialog.
To insert an object (a Text, an Image or another Container ) in a Container, you need to select it and then insert the object.
To move the Container, click on it, and then drag it.
To delete a Container, select it and then click on Delete.

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